Top Gun Fighter Pilots

International “Top Gun” Fighter Pilot Competition

The first ever international virtual reality aerial combat contest

Red Arrows Team

Red Arrows Team


July 17 – 20, 1997


Royal Air Force Base Fairford, England

Athletics Top Gun


Competition to find the world’s number 1 Fighter Pilot


Wing Commander Les Garside Beattie     RAF PILOT (UK)


jan MagNussen – Formula I Race Driver – stewart team

The Royal International Air Tattoo Air Show and Competition at RAF Fairford, UK, was opened with a head to head virtual reality dogfight between Jan Magnussen, Formula 1 driver for Stewart Grand Prix, and Wing Commander Les Garside Beattie of the RAF (UK).  The fight took place on virtual reality headsets with each trying to shoot the other down. 

The contest was arranged to pit the skills of a “ground ace” against those of “air ace”, and the contest was set up so that the Brainwave patterns of the two contestants could be seen on computers next to them, during the contest.


104 Fighter Pilots from 33 countries VS EACH OTHER

One hundred and four fighter pilots from 33 different countries competed.  The contest was designed as a knockout to find the world’s “top-gun”. It was also the perfect opportunity to set up an experiment to show that what holds true for the brainwave patterns necessary to succeed in every other sport ever tested, holds true for fighter pilot performance.  This was conclusively proved by the brainwave patterns found.


Four Computers   

1. The Alphalearning Institute’s Brainwave I computerized Electroencephalograph to test the brainwave activity of each competitor.

2. A virtual reality head set with a simulated composite jet fighter tested 2 pilots in a real time “dog fight”.  Each was connected to a separate computer networked together.


Two computers were connected to each pilots brain, the Alphalearning Institute Brainwave I electroencephalograph to record the output of the pilots brain and a virtual reality headset to input the “head up display” and flight conditions.

Athletics Top Gun 2 Athletics Top Gun 3

The two pilots were able to fly in a real time combat situation against each other with all the relevant information normally available visually in an actual aerial combat situation.

They could see data on altitude, pitch, climb, airspeed, terrain (mountains, sea, etc.), the opposing aircraft radar “lock-ons”, gun and missile tracers and hits.  Then they could react accordingly to the other pilots’ maneuvers.

The actual contests ranged from a few minutes to over an hour.  In each “knock-out” round (the same as in a tennis tournament), the best of 3 fights was the winner.

The Alphalearning Institute Brainwave I accurately predicted the outcome of the competition between the Wing commander and the Formula I driver after 2 minutes of the first combat.

The Alphalearning Institute Brainwave I accurately predicted the winner of the 104 pilot competition after the second fight of the second round in the “knock-out” elimination.  It took 6 elimination rounds to get from 104 pilots down to the two finalists.


First Competition:

Jan MagNUSSEn – Formula I Driver

Jan won the combat to take the prize and he had only flown the simulator for 30 minutes of practice earlier in the day, whereas Wing Commander Les Garside Beattie had a career of flight experience.

How did Jan do it?

The contest turned out to be about the relative advantages of speed and experience.  Jan Magnussen had greater speed and a superior brainwave pattern, giving him better co-ordination, balance and reaction speeds; Les Garside Beattie, on the other hand had a career of flying experience.  The two fought each other to a twelve-minute stalemate before Jan finally got the upper hand.

Jan had had the advantage of a training session on the previous day at Silverstone, in which his balance, co-ordination and speed had been improved by two hours of work with Richard Hanbury, athletics trainer for the Alphalearning Institute.  First of all he had his brainwave pattern measured, and then he was trained using the Institute’s Brainwave I optical-acoustical electroencephalographic brainwave trainer to stimulate specific neuronal firing patterns associated with peak performance.  The session was concluded with a second measurement to gauge the change, which was impressive.  The speed of the change was also an indication of the ability of Jan’s brain to learn, and this was also extremely impressive.

Note the brainwave patterns below:

To read the EEG diagrams:

The time scale is vertical going from 0 to 12 minutes.

The brainwave frequency is shown from 0 – 30 Hz (cycles per second) on the left-right bottom scale.

The diagram has 2 sections:

The Left Brain (logic-mathematics-reasoning) and The Right Brain (color-dimension-intuition)


Athletics Top Gun EEG 1

Athletics Top Gun EEG 2

The most important point is the amount of brain activity on the left side of Jan’s’ brain which shows that he was being more logical and reasoning out the solutions to each new experience.

The second point is the amplitude of the 3 – 5 Hz frequencies (the Theta wave). The amplitude or power is shown on the top scale second by second in the height of the wave and on the bottom scale as a cumulative average of the 12 minutes in the width of the bars. This is the wave form of a new thought or learning sequence.  Jan was much more relaxed, logical and in control of both his brain and his physical reactions.

Jan’s Theta waves were spaced further apart allowing a bit more time for the brain to concentrate on the last learning experience and to assimilate the information for his next move.  The waves were also of lower amplitude showing more control and less excitement, i.e., Mr. Cool Vs Mr. Panic.

As these wave patterns were obvious within the first 2 minutes, the Alphalearning computer predicted Jan would win, as he did.

If printed on normal EEG reading paper the 12 minutes of the competition would have been 360 feet long (approximately the length of a football field) and it would have taken a professional neurologist several days to interpret.  The Alphalearning Institute Brainwave I does it all in real time, both the recording and the analysis.

Second Competition:   


Athletics Top Gun 4

The white screen on top shows the view that the pilot is seeing in his virtual reality headset and the black screen below shows the brain wave activity.

The EEG of Flt Lt Discombe below shows even more concentration, i.e., less activity above 15 Hz, and a better 3 – 5 Hz learning experience than the EEG of Jan Magnussen.

The EEG of Captain Eriksson below is typical of the losers in the competition, i.e., high 15 – 30 Hz activity, high amplitude and frequency of repetition in the 3 – 5 Hz range.


Athletics Top Gun EEG Discombe

Athletics Top Gun EEG Ericksson

By the end of the first round over 5,000 pages of EEG data had already been analyzed by Brainwave I and it accurately predicted that Flt Lt Discombe would be virtually unbeatable.  By the end of the competition, 10,660 pages of EEG data had been recorded (approximately 3 km of paper if printed). 

Brainwave I EEG testing has been performed over 5,000 times on 0ver 1600 professionals, scientists, athletes and corporate executives.

The total data bank in Brainwave I is over 600,000 pages of EEG data which if printed in one long sheet would be over 100 miles long.


Formula I Racing:

Jan Magnussen races for the Stewart Grand Prix racing team (the most successful start-up team in Formula I history). 

Following the initial training on Brainwave I, Jan decided he would like to do a test at Silverstone, so that he could do test laps, then training, and then repeat laps, to gauge the overall effect of the training on his lap times.  In Formula I 1/10 of a second on each lap can make a big difference, Michael Schumaker is estimated to be about 1 second faster than the rest and that makes him worth $25 million for a season!  It is now hoped that with enough training Jan could be brought close to this speed.

The Brainwave I optical-acoustical brainwave training system will be used to maximize Jan’s brain performance and then subsequent laps will be timed to evaluate the predicted improvement in performance.

Fighter Pilots:

The overall results from all the testing done on the pilots in the contest showed that their patterns were typical of all the sports people measured so far.  In addition, it was interesting to see that at the moment when the pilots most need to be balanced, coordinated and react quickly, i.e., when they were under threat, they were generally getting far too much high frequency activity (stress) in the brain, which was limiting their ability to defend themselves.  Both the F16 pilot and the F15 pilot trained on the Brainwave I had this problem before training.  After training, both were able to control the fight or flight reaction much better, and both won their subsequent match.  Jan also managed to keep his cool during the fight, having had the previous training on Brainwave I.

The RAF intends to perform a similar test by sending Flt. Lt. Discombe, plus 2 other pilots, up in a combat sortie in the morning, have their brains tuned in the afternoon and send them up in another combat the next morning to evaluate their improvements.

The Brainwave I system is capable, after analyzing an individual brain performance, of creating a customized individual program to improve performance by inputting a computerized sequence of light and sound to synchronize and balance the brain even closer to perfect performance.


The famous movie where Clint Eastwood liberated a futuristic fighter plane from Russia that was capable of responding to the pilot’s thought was brought into reality at the competition.

Richard Hanbury, the Alphalearning Institute’s athletic trainer, asked Sean Adam, the Alphalearning Institute’s Research Director and holder of many world records for brain performance, to demonstrate that it was possible to control the brain frequencies and amplitude so precisely that missiles could be fired and/or programmed flight maneuvers could be instituted by thought alone.

The EEG diagrams below shows Sean Adam’s brain switching instantly from high amplitude, high frequency waves to low amplitude low frequency waves in microseconds.

Brain switching from high amplitude Theta waves to low amplitude Alpha waves. 

Athletics Top Gun EEG Brain switching Theta to Alpha
Brain switching from high amplitude Beta waves to high amplitude Theta waves

Athletics Top Gun EEG Brain switching Beta to Theta


Using the Brainwave I computer system, anyone can now learn to achieve this performance.


The Brainwave I system has been used to improve CEO’s reading speeds and memory skills by 300% – 500%, to train military officers to execute more rapid decisions, to train children to increase IQs and even more astonishingly, to completely cure brain damage in cases of dyslexia, ADD, autism and epilepsy.